Appolicious: How did Alien: Blackout arise? Why has such an ambitious tone emerged as an AAA quality mobile Alien game? JD Sorvari: It was a fruitful clash of ideas between developer, publisher and IP
Appolicious: What was the eSports competition for? Guns of Boom come about? Nikita Sherman: With a team-based shooter such as Guns of Boom, finding an audience that thrives on competition has always b
We don't really get a lot of stealth games on mobile. The precision level required for most standard stealth games is quite difficult to replicate without going through a number of serious hoops.
A sequel, spiritual successor or otherwise, should offer something fresh. Just weeks ago, we named Hothead Games’ Hero Hunters as one of the best games of 2018. It’s a spectacular near-fut
Pako 2 Pako 2 feels like what would happen if you took the very end of every mission of Grand Theft Auto Pako 2 is the perfect sort of game for every fan of crazy 80’s car chases and chaotic phy
Appolicious: What got you started as a mobile developer? Phillip Stollenmayer: I made my first game for the course “Interaction Design”; it was the third semester of my communication design studie
Bendy & The Ink Machine is an odd choice for a mobile game spin-off. The original was an episodic horror game that’s basically ‘What if you combined Mickey Mouse with Five Nights at Freddy’s
To call Barbearian strange is an understatement of the highest order. It’s like a digital batch of LSD infused with touches of classic folklore and high concept speculative fiction. Also, a cond