There are a few things that are certain in life: death, taxes, and the fact that Ubisoft will continue to publish more Tom Clancy titles than we might be able to keep up with.
Tom Clancy's latest addition to the Ghost Recon series is Breakpoint, a tactical shooting game with an open world.
We have some time with Breakpoint ' s 4v4 Ghost War mode on Gamescom 2019 and discovered that while it certainly adds more excitement to the usual team death match formula, it doesn't do much to radically shake up the genre.
Communication is the key
The starting point of Ghost War is fairly simple, borrowing functions from various popular Battle Royales. You compete in a team of four against another team of four, with the goal of defeating all the enemies of the other team / to get the most murders as a team. In the meantime, a blue circle moves in which you get closer over time – does that sound familiar?
Although some obvious features have been copied from titles such as Apex Legends and Fortnite, the interesting aspect of Ghost War is that there are only two teams facing each other, which essentially means that hiding and waiting for the gun fight to blow over is not really is a legitimate option.
Moreover, it is more important than ever to develop a strategy and communicate with your team – even if you are not a fan of communication. For example, when we started playing matches, my team did little to communicate vocally, but this often meant that different people in the team chose the same class or were flanked by enemies.
If you don't want to talk, don't worry, there's a handy ping system for you to tag enemies (even when you're dead and just watching).
Speaking of classes, there are four available in Ghost War: Assault, Sharpshooter, Panther and Field Medic. As you would probably expect, Assault is your regular shooter, while Sharpshooter focuses on sniping and Field Medic is the healer of the battlefield. If none of these pleases you, you can get the best out of Guerrilla warfare and choose Panther, a stealth-oriented class for those who prefer to silently and silently eliminate the enemy team.
Nobody likes a clumsy soldier
The smaller teams and the shorter distance add an extra low tension that is often missing in the team death match. Usually it is a mode of pure chaos in the average FPS, but in Ghost War it takes a little more patience – or it should be.
While this is certainly the greatest force of Ghost War, the mode also benefits from the fluid movements of characters. As a sniper, I could easily climb to higher heights for the perfect vantage point and switch smoothly between squatting and lying flat while crawling through the tall grass to make my shot. It is a small detail, but it was vital to remove potential clumsiness that can often hold back FPS titles.
The dynamic weather and the day / night cycle also went far into keeping the races fresh and creating new obstacles to overcome. It's hard to sneak on a dark, rainy night.
Even with these things in mind, however, it is not enough to make Breakpoint's PVP mode special. We played different games of Ghost War, but after a while things started getting stale. It is quite possible that this is because we have experienced only a few cards that have become tiring, there will be more at the launch – but we do not expect any additions that will change the game.
Don't expect a shake up
Ghost Recon ' s Breakpoint Ghost War more does nothing that especially turns PVP upside down.
If you are someone who is happy with a basic FPS experience with some extra tension and fluency, then it's probably for you, but don't expect groundbreaking functions.
- Gamescom 2019: schedule, dates, predictions, news and rumors