Nikita Sherman: With a team-based shooter such as Guns of Boom, finding an audience that thrives on competition has always been crucial to the success of the game. But even that know, the competitiveness of the players who flocked to Guns of Boom exceeded all expectations. While we continue to grow Guns of Boom, we listened to what our players do. From our earliest days, it became clear that the thing they most wanted was an opportunity to prove their skills in a more organized way.
Our journey to esports began with the introduction of the Pro Play mode, which created a level playing field for those who wanted to know that their winnings and losses were based on pure skill. After this we started organizing a good competition structure, which we did in close collaboration with our partners at ESL.
We are currently in our second professional season and have expanded to four major areas – North America, Europe, Latin America and Southeast Asia. This season's prize pool is $ 500,000. ESL was an incredible partner and together we do our best to put mobile esports on the main stage. And in the case of IEM Katowice we did this quite literally.
NS: The importance of mobile esports has so far been underestimated by the general public, but we are about to see that change. If you look at the numbers, the market for mobile games is much larger than PC and console combined.
In some parts of the world, mobile games are the only games used by the masses. This is partly due to the limited accessibility of hardware. Although the average home in some regions may not be able to pay for a gaming PC and a stable internet connection for home use, low range mobile phones are growing in these markets and keeping people connected. And games like Guns of Boom take this into account. Of course it works great on your new Galaxy S10 – but Guns of Boom is also optimized for low-end devices, so that you are assured of a solid gaming experience, no matter what you play on. This opens the doors for players from all over the world to participate in esports – not just those with responsible gaming PCs and fiber optic access.
Mobile gaming is much more accessible than any other platform. This will have an incredible impact on the growth of esports.
NS: Our partners at ESL are responsible for IEM Katowice and were kind enough to welcome us to the main stage of the Spodek Arena for our very first Gods of Boom competition (a new layer introduced in season 2 for top game at mega-stage events). We are very happy to have such a professional and experienced partner like ESL to be a pioneer in this market with us.
When it comes to arranging that Guns of Boom was ready for such a huge opportunity, we have thought a lot about making sure it would be just as exciting to watch in a broadcast as it would be to watch on the spot. This meant that we promoted the event to our players within the game and that we offered different levels of interaction with the audience to engage players at a deeper level in the game.
NS: Absolutely a bit of both. Guns of Boom is not a pure esports title, but esports is an important and beloved part of the game. We will continue to develop the game to ensure that we offer something great for both sides of our audience – those who crave esports competition, and those who just want to jump in and enjoy it casually. Guns of Boom was created with the aim of becoming the best mobile FPS, and we would like to think that this is a crown that we have successfully claimed. Our second goal was to define mobile esports ourselves. It feels like we're heading in the right direction.
NS: There are three different levels of competition in this season's competitive game, and everyone is welcome to participate and make their way to a place at the professional level.
The first level of competition is our Challenger series, which offers a weekly series of online tournaments for participants to join. The teams with the highest rating in our Challenger series are eligible for a place in our Pro series. These are live events that take place around the world, at locations ranging from broadcast studios to small arenas. The first Pro Series event of Season Two takes place on April 13 at the Arlington Esports Arena in Texas and the second takes place later this season in Sao Paolo, Brazil.
Pro Series winners have the honor to participate in Gods of Boom, our supreme events taking place on the main stage of ' the world's largest esports events. The first one took place at IEM Expo in Katowice earlier this month, and the next one will take place this summer at ESL One in Cologne.
NS: Any player who has reached level 22 Guns of Boom Unlocks the ability to participate. Once they have done that, they just need to log in to play.eslgaming.com/gunsofboom to get started with our weekly tournaments.
NS: Guns of Boom is the market-leading first-person mobile shooter and we are actively shaping what it means to compete in mobile-level esports. To maintain this position, we must constantly refine our product and approach to ensure that we deliver the highest quality product for players. For the audience of esports, this means they get the best broadcasters, produce great live shows and determine the character of mobile esports competitors to ensure the best possible viewing experience for fans of the game.
Guns of Boom has also achieved our Best Apps of 2018 list, which you can view here for all the best games of 2018!