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How you can NOT transfer your PC game to mobile – A-Not-A-Review of distrust

This would be a review of Distrust, the well-received strategy survival in the spiritual successor of James Cameron's ' s The thing. It is a really neat game that combines ideas from people such as Do not Starve with a real-time management layer. You guide the last two to three survivors of a helicopter accident to investigate an apparently abandoned military investigation base in the Arctic and you quickly learn that things are not right. So far, so scary. That is, if you can really play it on your phone. You see, Distrust first came to the PC, and my goodness shows it because absolutely no effort has been made to work with the new platform.

Icons are the size of ants, and often you don't even know what they are doing until you press them.

Icons are the size of ants, and often you don't even know what they are doing until you press them. DistrustThe free tutorial level certainly helps you to get an idea of ​​what can be experienced, but the game itself seems to expect that you can drag a mouse cursor over each icon to know what functions they serve. Because every action is so difficult to make, whether you use the zoom function or not, you will find that you often send orders that you never intended. Just swapping between your party can be a complete nightmare for someone who thinks you're telling him to cancel his current job while you were just planning to check the other person while they were doing something.

It is not that the gameplay itself is bad, but this abuse makes a joke of ever playing this game on mobile.

Now, you might think that if you pressed your finger, a little cursor might appear, or a magnifying glass would make it easier to choose and decide, but you would be wrong. In fact, the only reasonable way to move around the map is to examine everything by opening the minimap and typing in to jump quickly wherever you want to look. This leads to an extremely boring experience trying to get your team to properly implement your plan. It is not that the gameplay itself is bad, but this abuse makes a joke of ever playing this game on mobile. I have never experienced fights before, but I must imagine that it is even worse if basic exploration is an indication.

Even worse, as I said, while there is a free tutorial, the actual flesh of the game is closed. In fact, much of it is veiled with micro transactions, and although I haven't played the PC port, you can be pretty sure it's not bad at all. I understand the need to make money with your game – developers also have to eat – but the game's main hook has not even been fully introduced. You don't end your demo before the exciting thing happens; it should end well if it goes well. Then there is the incentive to put down the few dollars to see more. Combine this abrupt cutoff with the matt controls, and I can think of few worse introductions that a game could offer potential buyers. It seems like this port was handled with little or no research or quality assurance, which should not be the case, given how well it was received on the PC.

You cannot simply save a game on your mobile, something that the developer must understand.

One can only hope Distrust get his act together in the future, but first impressions are everything. Being free to start could produce enough downloads, but that doesn't mean that so many players will linger. You can't just put a game on your mobile, something the developer should understand if they plan to establish themselves in the app store.

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