Appolicious: How did Alien: Blackout arise? Why has such an ambitious tone emerged as an AAA quality mobile Alien game? JD Sorvari: It was a fruitful clash of ideas between developer, publisher and IP
This would be a review of Distrust, the well-received strategy survival in the spiritual successor of James Cameron's ' s The thing. It is a really neat game that combines ideas from peo
Roterra is a charming game. It is also difficult to be critical because it is more than the sum of the parts. The story is, although it is present, fairly fairly vaguely presented; you only know the f
We don't really get a lot of stealth games on mobile. The precision level required for most standard stealth games is quite difficult to replicate without going through a number of serious hoops.
The horror genre for the mobile world is pretty lacking – though there are a few notable examples, the horror genre is pretty generally underrepresented throughout the market, both on iPhone and And
Pako 2 Pako 2 feels like what would happen if you took the very end of every mission of Grand Theft Auto Pako 2 is the perfect sort of game for every fan of crazy 80’s car chases and chaotic phy
Donut County is remarkable. Donut County arrested my attention so much that I accidentally burnt my dinner. Donut County is so good that I played it start to finish in one evening. Donut County is wha
Appolicious: Over the years, you’ve produced a number of surreal games, and Donut County is no different. Where do you find the inspiration and energy that drives your games? Ben Esposito: Humor